FPS Calculator
Enter target FPS to calculate frame time (ms) and frame interval.
Frame time 16.67 ms
Frames per second 60
Usage
Enter target FPS to get frame time in milliseconds. 60 FPS ≈ 16.67ms, 30 FPS ≈ 33.33ms. In Unity, use
Time.deltaTime for elapsed time since last frame. Reverse lookup (frame time → required FPS) also available.When to use
When setting target FPS for your game and need to know max processing time per frame. Useful for performance tuning and physics/animation timing.
Examples
60 FPS → 16.67ms/frame, 120 FPS → 8.33ms/frame, 30 FPS → 33.33ms/frame. VR often uses 90 FPS (≈11.1ms).
Tips
- FPS beyond monitor refresh rate (60Hz/120Hz) won't be displayed.
- Physics often uses fixed timestep (e.g. 50Hz), separate from render FPS.
- At 16.67ms/frame, consider splitting heavy work across multiple frames.